![]() As a downside, the garden is significantly more expensive to build and upgrade than the diner. The garden is overall the more efficient of the two, with a better ratio of production time to production quantity than the diner, with the production time being 1.25 times longer, but yielding 1.375 times more food and therefore being 10% more efficient. Upgrade costs will be 25% cheaper for a double room and about 34% cheaper when upgrading a triple room vs upgrading 3 single rooms.Ĭompared to the diner, the basic food production room, the garden generates more food with slightly longer production time. The rooms will gain a +2 production bonus for each connected room. The garden, like other rooms, gains a production and upgrade cost bonus from being connected to another room of the same type and level. Have them on the bottom of the vault to ignore all of the incidents happening there.Ī variant of the above, so that the events happening in each room does not propagate.To increase the speed at which Food is generated, place dwellers with better Agility in this room. Storage rooms, living quarters and Science/Medlabs are almost always empty. ![]() ![]() You could remove the learning rooms or have half of them depending on how many children you plan to have at any given time. Use the empty space here to build more power rooms as needed. The following design is the most effective. This means all rooms you do not use activily, group them together and separate them from activly used rooms.
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